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initialise.pynu�[���# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
import atexit
import contextlib
import sys

from .ansitowin32 import AnsiToWin32


orig_stdout = None
orig_stderr = None

wrapped_stdout = None
wrapped_stderr = None

atexit_done = False


def reset_all():
    if AnsiToWin32 is not None:    # Issue #74: objects might become None at exit
        AnsiToWin32(orig_stdout).reset_all()


def init(autoreset=False, convert=None, strip=None, wrap=True):

    if not wrap and any([autoreset, convert, strip]):
        raise ValueError('wrap=False conflicts with any other arg=True')

    global wrapped_stdout, wrapped_stderr
    global orig_stdout, orig_stderr

    orig_stdout = sys.stdout
    orig_stderr = sys.stderr

    if sys.stdout is None:
        wrapped_stdout = None
    else:
        sys.stdout = wrapped_stdout = \
            wrap_stream(orig_stdout, convert, strip, autoreset, wrap)
    if sys.stderr is None:
        wrapped_stderr = None
    else:
        sys.stderr = wrapped_stderr = \
            wrap_stream(orig_stderr, convert, strip, autoreset, wrap)

    global atexit_done
    if not atexit_done:
        atexit.register(reset_all)
        atexit_done = True


def deinit():
    if orig_stdout is not None:
        sys.stdout = orig_stdout
    if orig_stderr is not None:
        sys.stderr = orig_stderr


@contextlib.contextmanager
def colorama_text(*args, **kwargs):
    init(*args, **kwargs)
    try:
        yield
    finally:
        deinit()


def reinit():
    if wrapped_stdout is not None:
        sys.stdout = wrapped_stdout
    if wrapped_stderr is not None:
        sys.stderr = wrapped_stderr


def wrap_stream(stream, convert, strip, autoreset, wrap):
    if wrap:
        wrapper = AnsiToWin32(stream,
            convert=convert, strip=strip, autoreset=autoreset)
        if wrapper.should_wrap():
            stream = wrapper.stream
    return stream


PK7�\>�_�	�	ansi.pynu�[���# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
'''
This module generates ANSI character codes to printing colors to terminals.
See: http://en.wikipedia.org/wiki/ANSI_escape_code
'''

CSI = '\033['
OSC = '\033]'
BEL = '\007'


def code_to_chars(code):
    return CSI + str(code) + 'm'

def set_title(title):
    return OSC + '2;' + title + BEL

def clear_screen(mode=2):
    return CSI + str(mode) + 'J'

def clear_line(mode=2):
    return CSI + str(mode) + 'K'


class AnsiCodes(object):
    def __init__(self):
        # the subclasses declare class attributes which are numbers.
        # Upon instantiation we define instance attributes, which are the same
        # as the class attributes but wrapped with the ANSI escape sequence
        for name in dir(self):
            if not name.startswith('_'):
                value = getattr(self, name)
                setattr(self, name, code_to_chars(value))


class AnsiCursor(object):
    def UP(self, n=1):
        return CSI + str(n) + 'A'
    def DOWN(self, n=1):
        return CSI + str(n) + 'B'
    def FORWARD(self, n=1):
        return CSI + str(n) + 'C'
    def BACK(self, n=1):
        return CSI + str(n) + 'D'
    def POS(self, x=1, y=1):
        return CSI + str(y) + ';' + str(x) + 'H'


class AnsiFore(AnsiCodes):
    BLACK           = 30
    RED             = 31
    GREEN           = 32
    YELLOW          = 33
    BLUE            = 34
    MAGENTA         = 35
    CYAN            = 36
    WHITE           = 37
    RESET           = 39

    # These are fairly well supported, but not part of the standard.
    LIGHTBLACK_EX   = 90
    LIGHTRED_EX     = 91
    LIGHTGREEN_EX   = 92
    LIGHTYELLOW_EX  = 93
    LIGHTBLUE_EX    = 94
    LIGHTMAGENTA_EX = 95
    LIGHTCYAN_EX    = 96
    LIGHTWHITE_EX   = 97


class AnsiBack(AnsiCodes):
    BLACK           = 40
    RED             = 41
    GREEN           = 42
    YELLOW          = 43
    BLUE            = 44
    MAGENTA         = 45
    CYAN            = 46
    WHITE           = 47
    RESET           = 49

    # These are fairly well supported, but not part of the standard.
    LIGHTBLACK_EX   = 100
    LIGHTRED_EX     = 101
    LIGHTGREEN_EX   = 102
    LIGHTYELLOW_EX  = 103
    LIGHTBLUE_EX    = 104
    LIGHTMAGENTA_EX = 105
    LIGHTCYAN_EX    = 106
    LIGHTWHITE_EX   = 107


class AnsiStyle(AnsiCodes):
    BRIGHT    = 1
    DIM       = 2
    NORMAL    = 22
    RESET_ALL = 0

Fore   = AnsiFore()
Back   = AnsiBack()
Style  = AnsiStyle()
Cursor = AnsiCursor()
PK7�\
m�=��win32.pynu�[���# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.

# from winbase.h
STDOUT = -11
STDERR = -12

try:
    import ctypes
    from ctypes import LibraryLoader
    windll = LibraryLoader(ctypes.WinDLL)
    from ctypes import wintypes
except (AttributeError, ImportError):
    windll = None
    SetConsoleTextAttribute = lambda *_: None
    winapi_test = lambda *_: None
else:
    from ctypes import byref, Structure, c_char, POINTER

    COORD = wintypes._COORD

    class CONSOLE_SCREEN_BUFFER_INFO(Structure):
        """struct in wincon.h."""
        _fields_ = [
            ("dwSize", COORD),
            ("dwCursorPosition", COORD),
            ("wAttributes", wintypes.WORD),
            ("srWindow", wintypes.SMALL_RECT),
            ("dwMaximumWindowSize", COORD),
        ]
        def __str__(self):
            return '(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)' % (
                self.dwSize.Y, self.dwSize.X
                , self.dwCursorPosition.Y, self.dwCursorPosition.X
                , self.wAttributes
                , self.srWindow.Top, self.srWindow.Left, self.srWindow.Bottom, self.srWindow.Right
                , self.dwMaximumWindowSize.Y, self.dwMaximumWindowSize.X
            )

    _GetStdHandle = windll.kernel32.GetStdHandle
    _GetStdHandle.argtypes = [
        wintypes.DWORD,
    ]
    _GetStdHandle.restype = wintypes.HANDLE

    _GetConsoleScreenBufferInfo = windll.kernel32.GetConsoleScreenBufferInfo
    _GetConsoleScreenBufferInfo.argtypes = [
        wintypes.HANDLE,
        POINTER(CONSOLE_SCREEN_BUFFER_INFO),
    ]
    _GetConsoleScreenBufferInfo.restype = wintypes.BOOL

    _SetConsoleTextAttribute = windll.kernel32.SetConsoleTextAttribute
    _SetConsoleTextAttribute.argtypes = [
        wintypes.HANDLE,
        wintypes.WORD,
    ]
    _SetConsoleTextAttribute.restype = wintypes.BOOL

    _SetConsoleCursorPosition = windll.kernel32.SetConsoleCursorPosition
    _SetConsoleCursorPosition.argtypes = [
        wintypes.HANDLE,
        COORD,
    ]
    _SetConsoleCursorPosition.restype = wintypes.BOOL

    _FillConsoleOutputCharacterA = windll.kernel32.FillConsoleOutputCharacterA
    _FillConsoleOutputCharacterA.argtypes = [
        wintypes.HANDLE,
        c_char,
        wintypes.DWORD,
        COORD,
        POINTER(wintypes.DWORD),
    ]
    _FillConsoleOutputCharacterA.restype = wintypes.BOOL

    _FillConsoleOutputAttribute = windll.kernel32.FillConsoleOutputAttribute
    _FillConsoleOutputAttribute.argtypes = [
        wintypes.HANDLE,
        wintypes.WORD,
        wintypes.DWORD,
        COORD,
        POINTER(wintypes.DWORD),
    ]
    _FillConsoleOutputAttribute.restype = wintypes.BOOL

    _SetConsoleTitleW = windll.kernel32.SetConsoleTitleA
    _SetConsoleTitleW.argtypes = [
        wintypes.LPCSTR
    ]
    _SetConsoleTitleW.restype = wintypes.BOOL

    handles = {
        STDOUT: _GetStdHandle(STDOUT),
        STDERR: _GetStdHandle(STDERR),
    }

    def winapi_test():
        handle = handles[STDOUT]
        csbi = CONSOLE_SCREEN_BUFFER_INFO()
        success = _GetConsoleScreenBufferInfo(
            handle, byref(csbi))
        return bool(success)

    def GetConsoleScreenBufferInfo(stream_id=STDOUT):
        handle = handles[stream_id]
        csbi = CONSOLE_SCREEN_BUFFER_INFO()
        success = _GetConsoleScreenBufferInfo(
            handle, byref(csbi))
        return csbi

    def SetConsoleTextAttribute(stream_id, attrs):
        handle = handles[stream_id]
        return _SetConsoleTextAttribute(handle, attrs)

    def SetConsoleCursorPosition(stream_id, position, adjust=True):
        position = COORD(*position)
        # If the position is out of range, do nothing.
        if position.Y <= 0 or position.X <= 0:
            return
        # Adjust for Windows' SetConsoleCursorPosition:
        #    1. being 0-based, while ANSI is 1-based.
        #    2. expecting (x,y), while ANSI uses (y,x).
        adjusted_position = COORD(position.Y - 1, position.X - 1)
        if adjust:
            # Adjust for viewport's scroll position
            sr = GetConsoleScreenBufferInfo(STDOUT).srWindow
            adjusted_position.Y += sr.Top
            adjusted_position.X += sr.Left
        # Resume normal processing
        handle = handles[stream_id]
        return _SetConsoleCursorPosition(handle, adjusted_position)

    def FillConsoleOutputCharacter(stream_id, char, length, start):
        handle = handles[stream_id]
        char = c_char(char.encode())
        length = wintypes.DWORD(length)
        num_written = wintypes.DWORD(0)
        # Note that this is hard-coded for ANSI (vs wide) bytes.
        success = _FillConsoleOutputCharacterA(
            handle, char, length, start, byref(num_written))
        return num_written.value

    def FillConsoleOutputAttribute(stream_id, attr, length, start):
        ''' FillConsoleOutputAttribute( hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten )'''
        handle = handles[stream_id]
        attribute = wintypes.WORD(attr)
        length = wintypes.DWORD(length)
        num_written = wintypes.DWORD(0)
        # Note that this is hard-coded for ANSI (vs wide) bytes.
        return _FillConsoleOutputAttribute(
            handle, attribute, length, start, byref(num_written))

    def SetConsoleTitle(title):
        return _SetConsoleTitleW(title)
PK7�\X�i9��__init__.pynu�[���# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
from .initialise import init, deinit, reinit, colorama_text
from .ansi import Fore, Back, Style, Cursor
from .ansitowin32 import AnsiToWin32

__version__ = '0.3.7'

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						(R|R'R!tansiRRRRR-RRRtwin32RRR"RRtobjectRR(((sD/usr/lib/python2.7/site-packages/pip/_vendor/colorama/ansitowin32.pyt<module>s"		PK7�\�$Ek��__init__.pycnu�[����
��abc@s^ddlmZmZmZmZddlmZmZmZm	Z	ddl
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import re
import sys
import os

from .ansi import AnsiFore, AnsiBack, AnsiStyle, Style
from .winterm import WinTerm, WinColor, WinStyle
from .win32 import windll, winapi_test


winterm = None
if windll is not None:
    winterm = WinTerm()


def is_stream_closed(stream):
    return not hasattr(stream, 'closed') or stream.closed


def is_a_tty(stream):
    return hasattr(stream, 'isatty') and stream.isatty()


class StreamWrapper(object):
    '''
    Wraps a stream (such as stdout), acting as a transparent proxy for all
    attribute access apart from method 'write()', which is delegated to our
    Converter instance.
    '''
    def __init__(self, wrapped, converter):
        # double-underscore everything to prevent clashes with names of
        # attributes on the wrapped stream object.
        self.__wrapped = wrapped
        self.__convertor = converter

    def __getattr__(self, name):
        return getattr(self.__wrapped, name)

    def write(self, text):
        self.__convertor.write(text)


class AnsiToWin32(object):
    '''
    Implements a 'write()' method which, on Windows, will strip ANSI character
    sequences from the text, and if outputting to a tty, will convert them into
    win32 function calls.
    '''
    ANSI_CSI_RE = re.compile('\001?\033\[((?:\d|;)*)([a-zA-Z])\002?')     # Control Sequence Introducer
    ANSI_OSC_RE = re.compile('\001?\033\]((?:.|;)*?)(\x07)\002?')         # Operating System Command

    def __init__(self, wrapped, convert=None, strip=None, autoreset=False):
        # The wrapped stream (normally sys.stdout or sys.stderr)
        self.wrapped = wrapped

        # should we reset colors to defaults after every .write()
        self.autoreset = autoreset

        # create the proxy wrapping our output stream
        self.stream = StreamWrapper(wrapped, self)

        on_windows = os.name == 'nt'
        # We test if the WinAPI works, because even if we are on Windows
        # we may be using a terminal that doesn't support the WinAPI
        # (e.g. Cygwin Terminal). In this case it's up to the terminal
        # to support the ANSI codes.
        conversion_supported = on_windows and winapi_test()

        # should we strip ANSI sequences from our output?
        if strip is None:
            strip = conversion_supported or (not is_stream_closed(wrapped) and not is_a_tty(wrapped))
        self.strip = strip

        # should we should convert ANSI sequences into win32 calls?
        if convert is None:
            convert = conversion_supported and not is_stream_closed(wrapped) and is_a_tty(wrapped)
        self.convert = convert

        # dict of ansi codes to win32 functions and parameters
        self.win32_calls = self.get_win32_calls()

        # are we wrapping stderr?
        self.on_stderr = self.wrapped is sys.stderr

    def should_wrap(self):
        '''
        True if this class is actually needed. If false, then the output
        stream will not be affected, nor will win32 calls be issued, so
        wrapping stdout is not actually required. This will generally be
        False on non-Windows platforms, unless optional functionality like
        autoreset has been requested using kwargs to init()
        '''
        return self.convert or self.strip or self.autoreset

    def get_win32_calls(self):
        if self.convert and winterm:
            return {
                AnsiStyle.RESET_ALL: (winterm.reset_all, ),
                AnsiStyle.BRIGHT: (winterm.style, WinStyle.BRIGHT),
                AnsiStyle.DIM: (winterm.style, WinStyle.NORMAL),
                AnsiStyle.NORMAL: (winterm.style, WinStyle.NORMAL),
                AnsiFore.BLACK: (winterm.fore, WinColor.BLACK),
                AnsiFore.RED: (winterm.fore, WinColor.RED),
                AnsiFore.GREEN: (winterm.fore, WinColor.GREEN),
                AnsiFore.YELLOW: (winterm.fore, WinColor.YELLOW),
                AnsiFore.BLUE: (winterm.fore, WinColor.BLUE),
                AnsiFore.MAGENTA: (winterm.fore, WinColor.MAGENTA),
                AnsiFore.CYAN: (winterm.fore, WinColor.CYAN),
                AnsiFore.WHITE: (winterm.fore, WinColor.GREY),
                AnsiFore.RESET: (winterm.fore, ),
                AnsiFore.LIGHTBLACK_EX: (winterm.fore, WinColor.BLACK, True),
                AnsiFore.LIGHTRED_EX: (winterm.fore, WinColor.RED, True),
                AnsiFore.LIGHTGREEN_EX: (winterm.fore, WinColor.GREEN, True),
                AnsiFore.LIGHTYELLOW_EX: (winterm.fore, WinColor.YELLOW, True),
                AnsiFore.LIGHTBLUE_EX: (winterm.fore, WinColor.BLUE, True),
                AnsiFore.LIGHTMAGENTA_EX: (winterm.fore, WinColor.MAGENTA, True),
                AnsiFore.LIGHTCYAN_EX: (winterm.fore, WinColor.CYAN, True),
                AnsiFore.LIGHTWHITE_EX: (winterm.fore, WinColor.GREY, True),
                AnsiBack.BLACK: (winterm.back, WinColor.BLACK),
                AnsiBack.RED: (winterm.back, WinColor.RED),
                AnsiBack.GREEN: (winterm.back, WinColor.GREEN),
                AnsiBack.YELLOW: (winterm.back, WinColor.YELLOW),
                AnsiBack.BLUE: (winterm.back, WinColor.BLUE),
                AnsiBack.MAGENTA: (winterm.back, WinColor.MAGENTA),
                AnsiBack.CYAN: (winterm.back, WinColor.CYAN),
                AnsiBack.WHITE: (winterm.back, WinColor.GREY),
                AnsiBack.RESET: (winterm.back, ),
                AnsiBack.LIGHTBLACK_EX: (winterm.back, WinColor.BLACK, True),
                AnsiBack.LIGHTRED_EX: (winterm.back, WinColor.RED, True),
                AnsiBack.LIGHTGREEN_EX: (winterm.back, WinColor.GREEN, True),
                AnsiBack.LIGHTYELLOW_EX: (winterm.back, WinColor.YELLOW, True),
                AnsiBack.LIGHTBLUE_EX: (winterm.back, WinColor.BLUE, True),
                AnsiBack.LIGHTMAGENTA_EX: (winterm.back, WinColor.MAGENTA, True),
                AnsiBack.LIGHTCYAN_EX: (winterm.back, WinColor.CYAN, True),
                AnsiBack.LIGHTWHITE_EX: (winterm.back, WinColor.GREY, True),
            }
        return dict()

    def write(self, text):
        if self.strip or self.convert:
            self.write_and_convert(text)
        else:
            self.wrapped.write(text)
            self.wrapped.flush()
        if self.autoreset:
            self.reset_all()


    def reset_all(self):
        if self.convert:
            self.call_win32('m', (0,))
        elif not self.strip and not is_stream_closed(self.wrapped):
            self.wrapped.write(Style.RESET_ALL)


    def write_and_convert(self, text):
        '''
        Write the given text to our wrapped stream, stripping any ANSI
        sequences from the text, and optionally converting them into win32
        calls.
        '''
        cursor = 0
        text = self.convert_osc(text)
        for match in self.ANSI_CSI_RE.finditer(text):
            start, end = match.span()
            self.write_plain_text(text, cursor, start)
            self.convert_ansi(*match.groups())
            cursor = end
        self.write_plain_text(text, cursor, len(text))


    def write_plain_text(self, text, start, end):
        if start < end:
            self.wrapped.write(text[start:end])
            self.wrapped.flush()


    def convert_ansi(self, paramstring, command):
        if self.convert:
            params = self.extract_params(command, paramstring)
            self.call_win32(command, params)


    def extract_params(self, command, paramstring):
        if command in 'Hf':
            params = tuple(int(p) if len(p) != 0 else 1 for p in paramstring.split(';'))
            while len(params) < 2:
                # defaults:
                params = params + (1,)
        else:
            params = tuple(int(p) for p in paramstring.split(';') if len(p) != 0)
            if len(params) == 0:
                # defaults:
                if command in 'JKm':
                    params = (0,)
                elif command in 'ABCD':
                    params = (1,)

        return params


    def call_win32(self, command, params):
        if command == 'm':
            for param in params:
                if param in self.win32_calls:
                    func_args = self.win32_calls[param]
                    func = func_args[0]
                    args = func_args[1:]
                    kwargs = dict(on_stderr=self.on_stderr)
                    func(*args, **kwargs)
        elif command in 'J':
            winterm.erase_screen(params[0], on_stderr=self.on_stderr)
        elif command in 'K':
            winterm.erase_line(params[0], on_stderr=self.on_stderr)
        elif command in 'Hf':     # cursor position - absolute
            winterm.set_cursor_position(params, on_stderr=self.on_stderr)
        elif command in 'ABCD':   # cursor position - relative
            n = params[0]
            # A - up, B - down, C - forward, D - back
            x, y = {'A': (0, -n), 'B': (0, n), 'C': (n, 0), 'D': (-n, 0)}[command]
            winterm.cursor_adjust(x, y, on_stderr=self.on_stderr)


    def convert_osc(self, text):
        for match in self.ANSI_OSC_RE.finditer(text):
            start, end = match.span()
            text = text[:start] + text[end:]
            paramstring, command = match.groups()
            if command in '\x07':       # \x07 = BEL
                params = paramstring.split(";")
                # 0 - change title and icon (we will only change title)
                # 1 - change icon (we don't support this)
                # 2 - change title
                if params[0] in '02':
                    winterm.set_title(params[1])
        return text
PK7�\w{g!��
winterm.pynu�[���# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
from . import win32


# from wincon.h
class WinColor(object):
    BLACK   = 0
    BLUE    = 1
    GREEN   = 2
    CYAN    = 3
    RED     = 4
    MAGENTA = 5
    YELLOW  = 6
    GREY    = 7

# from wincon.h
class WinStyle(object):
    NORMAL              = 0x00 # dim text, dim background
    BRIGHT              = 0x08 # bright text, dim background
    BRIGHT_BACKGROUND   = 0x80 # dim text, bright background

class WinTerm(object):

    def __init__(self):
        self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes
        self.set_attrs(self._default)
        self._default_fore = self._fore
        self._default_back = self._back
        self._default_style = self._style
        # In order to emulate LIGHT_EX in windows, we borrow the BRIGHT style.
        # So that LIGHT_EX colors and BRIGHT style do not clobber each other,
        # we track them separately, since LIGHT_EX is overwritten by Fore/Back
        # and BRIGHT is overwritten by Style codes.
        self._light = 0

    def get_attrs(self):
        return self._fore + self._back * 16 + (self._style | self._light)

    def set_attrs(self, value):
        self._fore = value & 7
        self._back = (value >> 4) & 7
        self._style = value & (WinStyle.BRIGHT | WinStyle.BRIGHT_BACKGROUND)

    def reset_all(self, on_stderr=None):
        self.set_attrs(self._default)
        self.set_console(attrs=self._default)

    def fore(self, fore=None, light=False, on_stderr=False):
        if fore is None:
            fore = self._default_fore
        self._fore = fore
        # Emulate LIGHT_EX with BRIGHT Style
        if light:
            self._light |= WinStyle.BRIGHT
        else:
            self._light &= ~WinStyle.BRIGHT
        self.set_console(on_stderr=on_stderr)

    def back(self, back=None, light=False, on_stderr=False):
        if back is None:
            back = self._default_back
        self._back = back
        # Emulate LIGHT_EX with BRIGHT_BACKGROUND Style
        if light:
            self._light |= WinStyle.BRIGHT_BACKGROUND
        else:
            self._light &= ~WinStyle.BRIGHT_BACKGROUND
        self.set_console(on_stderr=on_stderr)

    def style(self, style=None, on_stderr=False):
        if style is None:
            style = self._default_style
        self._style = style
        self.set_console(on_stderr=on_stderr)

    def set_console(self, attrs=None, on_stderr=False):
        if attrs is None:
            attrs = self.get_attrs()
        handle = win32.STDOUT
        if on_stderr:
            handle = win32.STDERR
        win32.SetConsoleTextAttribute(handle, attrs)

    def get_position(self, handle):
        position = win32.GetConsoleScreenBufferInfo(handle).dwCursorPosition
        # Because Windows coordinates are 0-based,
        # and win32.SetConsoleCursorPosition expects 1-based.
        position.X += 1
        position.Y += 1
        return position

    def set_cursor_position(self, position=None, on_stderr=False):
        if position is None:
            # I'm not currently tracking the position, so there is no default.
            # position = self.get_position()
            return
        handle = win32.STDOUT
        if on_stderr:
            handle = win32.STDERR
        win32.SetConsoleCursorPosition(handle, position)

    def cursor_adjust(self, x, y, on_stderr=False):
        handle = win32.STDOUT
        if on_stderr:
            handle = win32.STDERR
        position = self.get_position(handle)
        adjusted_position = (position.Y + y, position.X + x)
        win32.SetConsoleCursorPosition(handle, adjusted_position, adjust=False)

    def erase_screen(self, mode=0, on_stderr=False):
        # 0 should clear from the cursor to the end of the screen.
        # 1 should clear from the cursor to the beginning of the screen.
        # 2 should clear the entire screen, and move cursor to (1,1)
        handle = win32.STDOUT
        if on_stderr:
            handle = win32.STDERR
        csbi = win32.GetConsoleScreenBufferInfo(handle)
        # get the number of character cells in the current buffer
        cells_in_screen = csbi.dwSize.X * csbi.dwSize.Y
        # get number of character cells before current cursor position
        cells_before_cursor = csbi.dwSize.X * csbi.dwCursorPosition.Y + csbi.dwCursorPosition.X
        if mode == 0:
            from_coord = csbi.dwCursorPosition
            cells_to_erase = cells_in_screen - cells_before_cursor
        if mode == 1:
            from_coord = win32.COORD(0, 0)
            cells_to_erase = cells_before_cursor
        elif mode == 2:
            from_coord = win32.COORD(0, 0)
            cells_to_erase = cells_in_screen
        # fill the entire screen with blanks
        win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
        # now set the buffer's attributes accordingly
        win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
        if mode == 2:
            # put the cursor where needed
            win32.SetConsoleCursorPosition(handle, (1, 1))

    def erase_line(self, mode=0, on_stderr=False):
        # 0 should clear from the cursor to the end of the line.
        # 1 should clear from the cursor to the beginning of the line.
        # 2 should clear the entire line.
        handle = win32.STDOUT
        if on_stderr:
            handle = win32.STDERR
        csbi = win32.GetConsoleScreenBufferInfo(handle)
        if mode == 0:
            from_coord = csbi.dwCursorPosition
            cells_to_erase = csbi.dwSize.X - csbi.dwCursorPosition.X
        if mode == 1:
            from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
            cells_to_erase = csbi.dwCursorPosition.X
        elif mode == 2:
            from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
            cells_to_erase = csbi.dwSize.X
        # fill the entire screen with blanks
        win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
        # now set the buffer's attributes accordingly
        win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)

    def set_title(self, title):
        win32.SetConsoleTitle(title)
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